User contributions
From ECWolf Wiki
- 19:16, 1 October 2012 diff hist +201 N A Jump Created page with "'''A_Jump''' (int ''chance'', state ''frame'', ...) Has a ''chance'' (0-256) of jumping to the specified state (frame). If more than one state is given then the jump locatio..." current
- 19:14, 1 October 2012 diff hist +776 N A SpawnItemEx Created page with "'''A_SpawnItemEx''' (string ''type''[, float ''xoffset''[, float ''yoffset''[, float ''zoffset''[, float ''xvel''[, float ''yvel''[, float ''zvel''[, float ''angle''[, int ''f..." current
- 16:07, 1 October 2012 diff hist +329 N A SpawnItem Created page with "'''A_SpawnItem''' (string ''type''[, float ''distance''[, float ''zheight'']]) Spawns the specified actor ''type'' at the location of the calling actor. If a ''distance'' is ..." current
- 16:05, 1 October 2012 diff hist +143 N A BossDeath Created page with "'''A_BossDeath''' Checks to see if all actors of the calling actor's type are dead. If so executes the special action assigned in MAPINFO." current
- 16:03, 1 October 2012 diff hist +54 N A Scream Created page with "'''A_Scream''' Plays the calling actor's death sound." current
- 16:02, 1 October 2012 diff hist +85 N A PlaySound Created page with "'''A_PlaySound''' (string ''soundname'') Plays the specified sound from SNDINFO." current
- 16:02, 1 October 2012 diff hist +51 N A Pain Created page with "'''A_Pain''' Plays the calling actor's pain sound." current
- 16:01, 1 October 2012 diff hist +60 N A ActiveSound Created page with "'''A_ActiveSound''' Plays the calling actor's active sound."
- 15:51, 1 October 2012 diff hist +1,220 N A WolfAttack Created page with "'''A_WolfAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, float ''runspeed'']]..." current
- 15:40, 1 October 2012 diff hist +217 N A MonsterRefire Created page with "'''A_MonsterRefire''' (int ''chance'', state ''abort'') Calls A_FaceTarget and has a chance (0-256) of continuing while the target is visible. If the chance fails the act..." current
- 15:37, 1 October 2012 diff hist +284 N A MeleeAttack Created page with "'''A_MeleeAttack''' (int damage[, float accuracy]) Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not ..."
- 15:31, 1 October 2012 diff hist +708 N A CustomMissile Created page with "'''A_CustomMissile''' (string ''missiletype''[, float ''spawnheight''[, int ''spawnoffset''[, float ''angle''[, int ''aimflags'']]]]) Spawns the specified monster projectile ..."
- 15:22, 1 October 2012 diff hist +20 N A LookEx Redirected page to A Look current
- 15:05, 1 October 2012 diff hist +798 N A Look Created page with "'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])] Causes the monster to check its field of vision for a..." current
- 13:42, 1 October 2012 diff hist +1 m A FaceTarget current
- 13:41, 1 October 2012 diff hist +354 N A FaceTarget Created page with "'''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can b..."
- 13:36, 1 October 2012 diff hist +782 N A Chase Created page with "'''A_Chase''' [(state ''melee''[, state ''ranged''[, int ''flags'']])] Standard monster AI function. Moves the monster according to the speed property. * ''melee'': If set th..."
- 13:24, 1 October 2012 diff hist -6 m DECORATE →Syntax
- 01:54, 29 September 2012 diff hist +4,645 N Actor properties Created page with "Properties set various values regarding the behavior of a DECORATE actor. If a propert has the same name as a ZDoom property the behavior shoul..."
- 01:03, 29 September 2012 diff hist +2 m Main Page