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  • ...s the player's weapon to the '''Ready''' state of this class and loops the monster's death animation.
    266 bytes (39 words) - 20:12, 19 January 2013
  • | name = Wolfenstein Monster | class = WolfensteinMonster
    1 KB (172 words) - 05:59, 24 December 2013
  • '''A_AlertMonsters''' ...This function is supposed to mimic the functionality of the [[ZDoom:A_AlertMonsters|same function in ZDoom]]. Due to current engine limitations some implement
    317 bytes (49 words) - 06:07, 15 June 2013
  • ...te that this function does not automatically call [[A_FaceTarget]], so the monster may face a different direction than the projectile is fired.
    824 bytes (114 words) - 05:13, 10 January 2013
  • Standard monster AI function. Moves the monster according to the speed property. * ''melee'': If set the monster will jump to the specified state when within the melee range of the target.
    2 KB (218 words) - 14:30, 29 May 2018
  • This is a special actor which makes any patrolling monster face in the same direction it is facing when encountered.
    354 bytes (46 words) - 19:31, 16 January 2013
  • == Monster AI == * [[A_AlertMonsters]]
    1 KB (148 words) - 03:52, 21 January 2023
  • | type = Monster {{property|MONSTER}}
    934 bytes (99 words) - 14:17, 20 February 2013
  • ...table. This flag was added since the number of times a typical Wolfenstein monster calls A_Chase will frequently cycle through the 256-entry random table caus :The monster can active doors. Unlike ZDoom, monsters can open locked doors by default.
    3 KB (560 words) - 22:32, 10 June 2018
  • | type = Monster
    403 bytes (44 words) - 14:15, 20 February 2013
  • | type = Monster
    399 bytes (44 words) - 14:16, 20 February 2013
  • | type = Monster
    405 bytes (44 words) - 14:16, 20 February 2013
  • | type = Monster
    406 bytes (44 words) - 14:16, 20 February 2013
  • ...late the probability of [[A_Chase]]. This is useful for Wolfenstein style monsters as the active sound would otherwised be played far more often than it shou
    458 bytes (70 words) - 22:05, 17 December 2012
  • | type = Monster
    661 bytes (73 words) - 19:34, 18 February 2013
  • | type = Monster
    658 bytes (74 words) - 19:34, 18 February 2013
  • Causes the monster to check its field of vision for any targets.
    798 bytes (129 words) - 15:05, 1 October 2012
  • * Always acquire a target with A_Look before using Monster AI attacks. Right now the player is assumed to be the target. * Inherit from {{Class|WolfensteinMonster}} when creating monster with Wolfenstein style definitions. (NOP A_Chase)
    6 KB (992 words) - 05:35, 6 March 2017
  • :Gives the maximum distance from the center of the monster that a melee attack can reach. :Gives the minimum chance (0-256) the monster has of not attacking when attempting to attack. Lower values are more aggre
    8 KB (1,183 words) - 03:55, 21 January 2023
  • ...he language from ZDoom. DECORATE allows you to define many things such as monsters, decorations, key, and weapons.
    1 KB (189 words) - 19:25, 7 November 2014
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|Trans}} &rarr; <u>SubmarineWilly</u><br>
    1 KB (128 words) - 14:37, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Trans</u><br>
    1 KB (138 words) - 14:35, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Hitler</u><br>
    1 KB (144 words) - 05:24, 11 June 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|Dog}} &rarr; <u>Doberman</u><br>
    1 KB (156 words) - 14:36, 22 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Wilhelm</u><br>
    1 KB (160 words) - 14:45, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Gretel</u><br>
    1 KB (147 words) - 19:04, 16 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|Wilhelm}} &rarr; <u>ProfessorQuarkblitz</u><br>
    1 KB (153 words) - 14:52, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>FakeHitler</u><br>
    1 KB (154 words) - 22:40, 16 January 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Dog</u><br>
    1 KB (156 words) - 19:04, 16 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Gift</u><br>
    1 KB (151 words) - 14:11, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Hans</u><br>
    1 KB (166 words) - 19:05, 16 January 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Schabbs</u><br>
    1 KB (162 words) - 05:37, 11 June 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>FatFace</u><br>
    1 KB (161 words) - 14:13, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|DeathKnight}} &rarr; <u>Robot</u><br>
    1 KB (166 words) - 14:51, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>MechaHitler</u><br>
    1 KB (170 words) - 19:05, 16 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|Officer}} &rarr; <u>LostOfficer</u><br>
    1 KB (175 words) - 22:25, 22 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|Guard}} &rarr; <u>GreenGuard</u><br>
    1 KB (182 words) - 14:31, 22 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|Mutant}} &rarr; <u>GunBat</u><br>
    1 KB (184 words) - 05:39, 11 June 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|UberMutant}} &rarr; <u>TheAxe</u><br>
    1 KB (171 words) - 14:42, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Guard</u><br>
    1 KB (179 words) - 19:04, 16 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>DeathKnight</u><br>
    2 KB (174 words) - 14:49, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Officer</u><br>
    2 KB (186 words) - 19:06, 16 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>UberMutant</u><br>
    2 KB (180 words) - 14:40, 20 February 2013
  • :* <tt>'''PATHING'''</tt> - This monster follows a patrol route instead of sitting in the Spawn state. :* <tt>'''AMBUSH'''</tt> - This monster is deaf to sound.
    8 KB (1,274 words) - 03:54, 21 January 2023
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>Mutant</u><br>
    2 KB (201 words) - 05:38, 11 June 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|WolfensteinSS}} &rarr; <u>Schutzstafell</u><br>
    2 KB (204 words) - 22:30, 22 January 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; {{Class|AngelOfDeath}} &rarr; <u>DevilIncarnate</u><br>
    2 KB (207 words) - 14:15, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class|Actor}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>AngelOfDeath</u><br>
    2 KB (217 words) - 14:14, 20 February 2013
  • | type = Monster }}[[Classes]]: {{Class}} &rarr; {{Class|WolfensteinMonster}} &rarr; <u>WolfensteinSS</u><br>
    2 KB (216 words) - 19:07, 16 January 2013
  • ...cutes all triggers on a given map spot. Useful for activating something on monster death or having multiple switches do the same thing.
    4 KB (628 words) - 23:15, 23 August 2023
  • * <tt>monsterUse = <bool>;</tt> :Allows monsters to activate the trigger.
    12 KB (1,851 words) - 03:54, 21 January 2023