User contributions
From ECWolf Wiki
- 19:16, 1 October 2012 diff hist +201 N A Jump Created page with "'''A_Jump''' (int ''chance'', state ''frame'', ...) Has a ''chance'' (0-256) of jumping to the specified state (frame). If more than one state is given then the jump locatio..." current
- 19:14, 1 October 2012 diff hist +776 N A SpawnItemEx Created page with "'''A_SpawnItemEx''' (string ''type''[, float ''xoffset''[, float ''yoffset''[, float ''zoffset''[, float ''xvel''[, float ''yvel''[, float ''zvel''[, float ''angle''[, int ''f..." current
- 16:07, 1 October 2012 diff hist +329 N A SpawnItem Created page with "'''A_SpawnItem''' (string ''type''[, float ''distance''[, float ''zheight'']]) Spawns the specified actor ''type'' at the location of the calling actor. If a ''distance'' is ..." current
- 16:05, 1 October 2012 diff hist +143 N A BossDeath Created page with "'''A_BossDeath''' Checks to see if all actors of the calling actor's type are dead. If so executes the special action assigned in MAPINFO." current
- 16:03, 1 October 2012 diff hist +54 N A Scream Created page with "'''A_Scream''' Plays the calling actor's death sound." current
- 16:02, 1 October 2012 diff hist +85 N A PlaySound Created page with "'''A_PlaySound''' (string ''soundname'') Plays the specified sound from SNDINFO." current
- 16:02, 1 October 2012 diff hist +51 N A Pain Created page with "'''A_Pain''' Plays the calling actor's pain sound." current
- 16:01, 1 October 2012 diff hist +60 N A ActiveSound Created page with "'''A_ActiveSound''' Plays the calling actor's active sound."
- 15:51, 1 October 2012 diff hist +1,220 N A WolfAttack Created page with "'''A_WolfAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, float ''runspeed'']]..." current
- 15:40, 1 October 2012 diff hist +217 N A MonsterRefire Created page with "'''A_MonsterRefire''' (int ''chance'', state ''abort'') Calls A_FaceTarget and has a chance (0-256) of continuing while the target is visible. If the chance fails the act..." current
- 15:37, 1 October 2012 diff hist +284 N A MeleeAttack Created page with "'''A_MeleeAttack''' (int damage[, float accuracy]) Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not ..."
- 15:31, 1 October 2012 diff hist +708 N A CustomMissile Created page with "'''A_CustomMissile''' (string ''missiletype''[, float ''spawnheight''[, int ''spawnoffset''[, float ''angle''[, int ''aimflags'']]]]) Spawns the specified monster projectile ..."
- 15:22, 1 October 2012 diff hist +20 N A LookEx Redirected page to A Look current
- 15:05, 1 October 2012 diff hist +798 N A Look Created page with "'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])] Causes the monster to check its field of vision for a..." current
- 13:42, 1 October 2012 diff hist +1 m A FaceTarget current
- 13:41, 1 October 2012 diff hist +354 N A FaceTarget Created page with "'''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can b..."
- 13:36, 1 October 2012 diff hist +782 N A Chase Created page with "'''A_Chase''' [(state ''melee''[, state ''ranged''[, int ''flags'']])] Standard monster AI function. Moves the monster according to the speed property. * ''melee'': If set th..."
- 13:24, 1 October 2012 diff hist -6 m DECORATE →Syntax
- 01:54, 29 September 2012 diff hist +4,645 N Actor properties Created page with "Properties set various values regarding the behavior of a DECORATE actor. If a propert has the same name as a ZDoom property the behavior shoul..."
- 01:03, 29 September 2012 diff hist +2 m Main Page
- 01:00, 29 September 2012 diff hist +2,115 N Actor flags Created page with "The following flags will modify the behavior of DECORATE actors in certain ways. If the flag name matches one in ZDoom it is generally safe to assume that the behavior wi..."
- 15:23, 27 September 2012 diff hist +30 m Special Lumps →General Purpose Scripts: Fonts!
- 15:22, 27 September 2012 diff hist +21 m Special Lumps →Compatibility Scripts
- 15:20, 27 September 2012 diff hist +116 m TEXTURES See also
- 15:19, 27 September 2012 diff hist +28 m DECORATE
- 15:19, 27 September 2012 diff hist +28 m LOCKDEFS current
- 15:18, 27 September 2012 diff hist +182 N LOCKDEFS Created page with "LOCKDEFS assocociates keys to lock numbers. ECWolf lifts the code for this lump directly from ZDoom so it should work the same as the ZDoom lump of the sam..."
- 15:13, 27 September 2012 diff hist +932 N Action functions Created page with "The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be simil..."
- 14:28, 27 September 2012 diff hist -1,646 DECORATE Removed outdated lists.
- 14:25, 27 September 2012 diff hist +76 m DECORATE →Syntax
- 14:23, 27 September 2012 diff hist 0 m DECORATE →Syntax
- 14:22, 27 September 2012 diff hist -14 m DECORATE →See Also
- 14:20, 27 September 2012 diff hist +731 Data Container Formats
- 14:08, 27 September 2012 diff hist +102 m DECORATE →Syntax: Updated
- 05:28, 21 May 2012 diff hist +2,605 N DECORATE Basic information dump
- 05:01, 21 May 2012 diff hist +31 Compile ECWolf on Linux Mercurial
- 04:55, 21 May 2012 diff hist +59 m Special Lumps →General Purpose Scripts
- 04:54, 21 May 2012 diff hist +141 m WL6 Maps →Syntax: Player sprite syntax current
- 20:44, 18 January 2010 diff hist +3 Data Container Formats →Name Spaces: What was I thinking?
- 00:02, 24 December 2009 diff hist +4 Data Container Formats →Name Spaces
- 00:02, 24 December 2009 diff hist +3 Special Lumps →General Purpose Scripts: For some reason I called the TEXTURES lump 'TILES'
- 00:01, 24 December 2009 diff hist +990 N TEXTURES Created page with 'The textures lump is used to define textures and map them to an indexed tile. == Defining Textures == A texture is a composition of one or more patches. At this time it is requi…'
- 23:50, 23 December 2009 diff hist +164 N Compile ECWolf on Windows Created page with 'Compiling ECWolf on Windows is very similar to compiling under Linux. Until this guide is completed please use that page for reference.'
- 23:47, 23 December 2009 diff hist +183 N Category:Special Lumps Created page with 'This is a list of pages related to the various lumps loaded by ECWolf in order to define certain behavior. See the special lumps page for more detailed informa…' current
- 23:45, 23 December 2009 diff hist +1,007 N SNDINFO Created page with 'SNDINFO is a lump used to assign certain properties to sounds. ECWolf references sounds by their logical name and not their lump name so this lump is primarily used to assign lo…'
- 03:21, 21 December 2009 diff hist +1,885 N Data Container Formats Created page with 'On top of loading the original data formats with the help of map files. ECWolf can load various other, more advanced, formats. == Format Comparison == Below is a li…'
- 02:48, 21 December 2009 diff hist +1,217 N LANGUAGE Created page with 'The language lump provides various text strings for use in game. Multiple translations can be provided in order to localize your mod. == Syntax == To begin you must select a l…' current
- 19:29, 20 December 2009 diff hist +1,122 N WL6 Maps Created page with 'ECWolf uses map files to assign names to the chunks in the various data formats used by Wolfenstein 3D. In general a mod should never have to use these scripts, but it may be ne…'
- 19:19, 20 December 2009 diff hist +274 N Special Lumps Created page with 'ECWolf uses a variety of lumps that describe various elements of gameplay. Most of the formats used by ECWolf are modeled after the ZDoom source port of Doom. == General Purpose…'
- 19:11, 20 December 2009 diff hist -167 Main Page