News
Not Much 2010-08-10 05:27:34
Not a whole lot to say really. I installed some KDE programs on my Mac to make it marginally bearable. Other than that I've been tired from waking up early for 4 days or so due to family events.
Also I've said at some point that I was planning on doing another lets play. At this time Quake 2 Mission Pack 1 co-op is planned. I was going to do Descent Maximum except I can't find an RCA splitter, so that's on hold. I'm also considering doing Strife.
USDC 1.3 Released 2010-07-27 23:28:38
USDC 1.3 has been released. Mostly fixes some issues with malformed data.
Distractions 2010-07-21 01:13:44
I get distracted too easily. I've spend the last few days trying to fix up the software 3D floor code in ZDoom.
The floors render fairly well at this point, however I noticed that on the Mac there are some problems. I wonder if they apply to Windows as well?
Per Request 2010-07-10 13:38:13
Recently I've started work on the assembler portion of ACC++. Right now I'm thinking that ACC++ will compile scripts in 3 stages: preprocessing, compiling, assembling. As such a full assembly like language for ACS scripts will be available, although I don't expect many people will be using it. The manual has a pcode reference table that will be able to serve as a mnemonic reference as well. Once I have the assembler finished I'll be able to move onto defining the actual ACS++ language as well as start work on LIBACSPP. Now if I could just figure out how I want to set up information about ACC++ on bitowl.com.
Although I haven't made much progress I haven't forgotten about ECWolf. Work on ACC++ has really gotten me to thinking I might be able to implement an ACS VM into Wolfenstein 3D. Of course most of the functions are not applicable.
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