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Hacx 1.2 2010-10-15 19:54:45

The biggest thing I can think of that happened this month was Xaser has released Hacx 1.2. For those that are interested more information can be found on Nostromo's Hacx website. (Which was updated to not look like a product of 1998.) Of course the people on Doomworld were quick to point out how it contains some enhancements for ZDoom, but the main purpose of this release was to convert Hacx into a stand alone IWAD.

Since school started again I've been working on BitOwl Application Suit 2.0 again. I recently overhauled the CP (going through old code is always fun). Now instead of a large amount of templates it simply uses a forms system. This allows for a much more unified user experience between modules. Hopefully I can actually get around to releasing the script sometime (maybe by the end of this year).

I've also upgraded to Kubuntu 10.10. So far the upgrade has been "painless". I rebooted to an unusable X setup, but after a while I was able to get the bad packages un-installed. (I blame my impulsive need to use third party upgrades.) The only main problem I've had with this release was KMix only showing the PulseAudio streams (so I can't easily turn my digital I/O on/off). Definitely better than 10.04 was thus far.

For ZDoom I finally got unlazy enough to add joystick support for Linux. Now if only I could get my Sixaxis controller to work over blue tooth (according to the utility my blue tooth card is too old). Of course it would be nice if the wires weren't disappearing from my computer as well.

Oh and Front Line Assembly is stuck in my head now.

Productivity 2010-09-15 00:48:15

Today was fairly productive. Besides the fact that ZDoom had something like 20 revisions today, I've started doing more BOAS 2.0 work in school today. Right now I'm working on a new forms system for the control panel which will hopefully keep the interface unified (as well as speed things up since I won't need to write as many templates).

One of the main things with ZDoom is there has been a lot of work towards getting Doom 64 support. Obviously this will be no where near as accurate as Kaiser's Doom 64 Ex port, however it will certainly be playable (although the software renderer is quite ugly). Of course in order to render the levels I need to finish the 3dfloors branch, so I've also been poking at that again. Right now I have an r_drawzbuffer command so I can hopefully debug any zbuffer issues. Unfortunately at this point it seems like the zbuffer is correct, but what is rendered isn't.

Also, recently Skulltag moved back to skulltag.com. The skulltag.net domain is now used for development issues (bug tracking, SVN, etc).

ACS Assembly 2010-08-21 05:13:45

Lately I've made a decent amount of progress on the ACS assembler. At this point I'm generating scripts compatible with ZDoom extensions. I'm still about 9 chunks away from being able to start on the compiler, but so far things are looking up for ACC++.

The USDF 2.0 specification was also passed recently. As such version 1.4 of the USDC compiler is available over at bitowl.com. This also means ZDoom can now read USDF scripts natively.

Lastly I've started a Lets Play on Descent Maximum. You can watch those videos on my YouTube channel.

Not Much 2010-08-10 05:27:34

Not a whole lot to say really. I installed some KDE programs on my Mac to make it marginally bearable. Other than that I've been tired from waking up early for 4 days or so due to family events.

Also I've said at some point that I was planning on doing another lets play. At this time Quake 2 Mission Pack 1 co-op is planned. I was going to do Descent Maximum except I can't find an RCA splitter, so that's on hold. I'm also considering doing Strife.

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