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Not Much 2010-08-10 05:27:34

Not a whole lot to say really. I installed some KDE programs on my Mac to make it marginally bearable. Other than that I've been tired from waking up early for 4 days or so due to family events.

Also I've said at some point that I was planning on doing another lets play. At this time Quake 2 Mission Pack 1 co-op is planned. I was going to do Descent Maximum except I can't find an RCA splitter, so that's on hold. I'm also considering doing Strife.

USDC 1.3 Released 2010-07-27 23:28:38

USDC 1.3 has been released. Mostly fixes some issues with malformed data.

Distractions 2010-07-21 01:13:44

I get distracted too easily. I've spend the last few days trying to fix up the software 3D floor code in ZDoom.

Relevant thread on zdoom.org

The floors render fairly well at this point, however I noticed that on the Mac there are some problems. I wonder if they apply to Windows as well?

Per Request 2010-07-10 13:38:13

Recently I've started work on the assembler portion of ACC++. Right now I'm thinking that ACC++ will compile scripts in 3 stages: preprocessing, compiling, assembling. As such a full assembly like language for ACS scripts will be available, although I don't expect many people will be using it. The manual has a pcode reference table that will be able to serve as a mnemonic reference as well. Once I have the assembler finished I'll be able to move onto defining the actual ACS++ language as well as start work on LIBACSPP. Now if I could just figure out how I want to set up information about ACC++ on bitowl.com.

Although I haven't made much progress I haven't forgotten about ECWolf. Work on ACC++ has really gotten me to thinking I might be able to implement an ACS VM into Wolfenstein 3D. Of course most of the functions are not applicable.

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