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ACS Assembly 2010-08-21 05:13:45

Lately I've made a decent amount of progress on the ACS assembler. At this point I'm generating scripts compatible with ZDoom extensions. I'm still about 9 chunks away from being able to start on the compiler, but so far things are looking up for ACC++.

The USDF 2.0 specification was also passed recently. As such version 1.4 of the USDC compiler is available over at bitowl.com. This also means ZDoom can now read USDF scripts natively.

Lastly I've started a Lets Play on Descent Maximum. You can watch those videos on my YouTube channel.

Not Much 2010-08-10 05:27:34

Not a whole lot to say really. I installed some KDE programs on my Mac to make it marginally bearable. Other than that I've been tired from waking up early for 4 days or so due to family events.

Also I've said at some point that I was planning on doing another lets play. At this time Quake 2 Mission Pack 1 co-op is planned. I was going to do Descent Maximum except I can't find an RCA splitter, so that's on hold. I'm also considering doing Strife.

USDC 1.3 Released 2010-07-27 23:28:38

USDC 1.3 has been released. Mostly fixes some issues with malformed data.

Distractions 2010-07-21 01:13:44

I get distracted too easily. I've spend the last few days trying to fix up the software 3D floor code in ZDoom.

Relevant thread on zdoom.org

The floors render fairly well at this point, however I noticed that on the Mac there are some problems. I wonder if they apply to Windows as well?

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