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Removed bug tracker. 2009-01-12 20:38:50

The bug tracker has been removed since it wasn't being used. Instead just send an email to the address on the contact page.

December Update 2008-12-29 07:08:31

And so yet another month has past.

On the topic of Simple Doom Editor, I'm shooting for getting a first release sometime in first quarter 2009, but I can't make any promises here. There are three things holding back the release at the moment, the console interface, the lack of the plugin system (and so basically the lack of any internal editors), and the need for more format conversions. I'm currently trying to takle the third issue mentioned.

While on the topic of BitOwl products. I may end up cancelling BitOwl Application Suit 2.0 since I've really had a lack of interest in developing web applications. I've grown to like using strongly typed languages such as Java and C++. But we'll see how things go on this topic. In other development news, my second monitor isn't functioning well and so I'll probably be playing a lot of video games for awhile. (Yeah, I'm spoiled by the second monitor.)

The Skulltag team released a new version of Skulltag for Christmas. This version has a few of my contributions (in particular SECTINFO support and Domination). Check out the release thread if you would like.

Speaking of Christmas. I've finally got my hands on a copy of the Doom Boardgame (and it's expansion kit). I haven't played it yet so I can't say anything on how it is. Among things like a new, old laptop, some movies, and a cell phone (my first cell phone I should add). I've gotten Need for Speed: Undercover, which just now I realize is infected with EA's famous DRM. I probably should have strayed from the PC version now that I think about it. Oh well.

I think that wraps up everything for the year.

Overload and Harvester for Skulltag 2008-11-24 23:46:00

A few days ago I released the left over Harvester and Overload code from SMII. They will work with any 2, 3, or 4 team CTF map. Check out this thread on for more information. Screen shots can be found in my gallery.

Adobe CS3 2008-11-15 05:22:09

This year I've been having the joys of working with Adobe's overpriced CS3. I still stand by my opinions.

Lets start with my most recent nightmare. I made a SVG logo for a product in which I wanted to import into a flash movie. So flash can't import a SVG, no big deal since I can import it into illustrator first. So far so good. I export it to adobe's illustrator format and import it into flash. But wait, some features I've used are not compatible with flash?!? Lets just leave it as Linux and Windows get along a lot better than the multiple programs of Adobe CS3.

Flash has some real nice oddities too. Not to long ago I had the code "for(var j:Number=0;j < max;j++) trace(j);". Logically the first number it prints should be 0, but instead I was getting 1? Combined with the fact that Flash isn't 64-bit compatible really makes a poor product. Even Java has better cross platform support (at least the development tools are available on 64-bit Linux).

I really can't believe my school bought licenses for Adobe CS3. It would be hesitant to pay even $5 for that software. I'll stick with my free (open source) software where the do one thing and do it well principle produces some working software.

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