Difference between revisions of "Action functions"
From ECWolf Wiki
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== Monster AI == | == Monster AI == | ||
− | * [[A_AlertMonsters]] | + | * [[A_AlertMonsters]] |
* [[A_Chase]] | * [[A_Chase]] | ||
* [[A_FaceTarget]] | * [[A_FaceTarget]] | ||
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== Generic monster attacks == | == Generic monster attacks == | ||
* [[A_CustomMissile]] | * [[A_CustomMissile]] | ||
− | * [[A_Explode]] | + | * [[A_Explode]] |
* [[A_MeleeAttack]] | * [[A_MeleeAttack]] | ||
* [[A_MonsterRefire]] | * [[A_MonsterRefire]] | ||
Line 47: | Line 47: | ||
== Weapon functions == | == Weapon functions == | ||
− | * [[A_Light]] | + | * [[A_Light]] |
− | * [[A_Light0]] | + | * [[A_Light0]] |
− | * [[A_Light1]] | + | * [[A_Light1]] |
− | * [[A_Light2]] | + | * [[A_Light2]] |
* [[A_Lower]] | * [[A_Lower]] | ||
− | * [[A_GunFlash]] | + | * [[A_GunFlash]] |
* [[A_Raise]] | * [[A_Raise]] | ||
* [[A_ReFire]] | * [[A_ReFire]] |
Revision as of 21:38, 24 June 2014
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.