Difference between revisions of "Action functions"

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== Monster AI ==
 
== Monster AI ==
* [[A_AlertMonsters]] {{new}}
+
* [[A_AlertMonsters]]
 
* [[A_Chase]]
 
* [[A_Chase]]
 
* [[A_FaceTarget]]
 
* [[A_FaceTarget]]
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== Generic monster attacks ==
 
== Generic monster attacks ==
 
* [[A_CustomMissile]]
 
* [[A_CustomMissile]]
* [[A_Explode]] {{new}}
+
* [[A_Explode]]
 
* [[A_MeleeAttack]]
 
* [[A_MeleeAttack]]
 
* [[A_MonsterRefire]]
 
* [[A_MonsterRefire]]
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== Status changes ==
 
== Status changes ==
 
* [[A_ChangeFlag]]
 
* [[A_ChangeFlag]]
 +
* [[A_ChangeVelocity]]
 
* [[A_Dormant]]
 
* [[A_Dormant]]
 
* [[A_Fall]]
 
* [[A_Fall]]
 +
* [[A_ScaleVelocity]]
 +
* [[A_SetTics]]
  
 
== Inventory functions ==
 
== Inventory functions ==
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* [[A_GiveInventory]]
 
* [[A_GiveInventory]]
 
* [[A_TakeInventory]]
 
* [[A_TakeInventory]]
 +
 +
== Custom inventory functions ==
 +
* [[A_Succeed]]
 +
* [[A_WeaponGrin]]
  
 
== Missile movement ==
 
== Missile movement ==
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== Weapon functions ==
 
== Weapon functions ==
* [[A_Light]] {{new}}
+
* [[A_Light]]
* [[A_Light0]] {{new}}
+
* [[A_Light0]]
* [[A_Light1]] {{new}}
+
* [[A_Light1]]
* [[A_Light2]] {{new}}
+
* [[A_Light2]]
 
* [[A_Lower]]
 
* [[A_Lower]]
* [[A_GunFlash]] {{new}}
+
* [[A_GunFlash]]
 
* [[A_Raise]]
 
* [[A_Raise]]
 
* [[A_ReFire]]
 
* [[A_ReFire]]
 
* [[A_WeaponReady]]
 
* [[A_WeaponReady]]
 +
* [[A_ZoomFactor]]
  
 
== Weapon attack functions ==
 
== Weapon attack functions ==

Latest revision as of 03:52, 21 January 2023