Difference between revisions of "Action functions"
From ECWolf Wiki
(Created page with "The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be simil...") |
m (Remove new tags) |
||
(6 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
== Monster AI == | == Monster AI == | ||
+ | * [[A_AlertMonsters]] | ||
* [[A_Chase]] | * [[A_Chase]] | ||
* [[A_FaceTarget]] | * [[A_FaceTarget]] | ||
Line 8: | Line 9: | ||
== Generic monster attacks == | == Generic monster attacks == | ||
* [[A_CustomMissile]] | * [[A_CustomMissile]] | ||
+ | * [[A_Explode]] | ||
* [[A_MeleeAttack]] | * [[A_MeleeAttack]] | ||
* [[A_MonsterRefire]] | * [[A_MonsterRefire]] | ||
Line 28: | Line 30: | ||
* [[A_Jump]] | * [[A_Jump]] | ||
* [[A_JumpIf]] | * [[A_JumpIf]] | ||
+ | * [[A_JumpIfCloser]] | ||
+ | * [[A_JumpIfInventory]] | ||
== Status changes == | == Status changes == | ||
+ | * [[A_ChangeFlag]] | ||
+ | * [[A_ChangeVelocity]] | ||
* [[A_Dormant]] | * [[A_Dormant]] | ||
* [[A_Fall]] | * [[A_Fall]] | ||
+ | * [[A_ScaleVelocity]] | ||
+ | * [[A_SetTics]] | ||
== Inventory functions == | == Inventory functions == | ||
* [[A_GiveExtraMan]] | * [[A_GiveExtraMan]] | ||
* [[A_GiveInventory]] | * [[A_GiveInventory]] | ||
+ | * [[A_TakeInventory]] | ||
+ | |||
+ | == Custom inventory functions == | ||
+ | * [[A_Succeed]] | ||
+ | * [[A_WeaponGrin]] | ||
== Missile movement == | == Missile movement == | ||
Line 41: | Line 54: | ||
== Weapon functions == | == Weapon functions == | ||
+ | * [[A_Light]] | ||
+ | * [[A_Light0]] | ||
+ | * [[A_Light1]] | ||
+ | * [[A_Light2]] | ||
* [[A_Lower]] | * [[A_Lower]] | ||
+ | * [[A_GunFlash]] | ||
* [[A_Raise]] | * [[A_Raise]] | ||
+ | * [[A_ReFire]] | ||
* [[A_WeaponReady]] | * [[A_WeaponReady]] | ||
+ | * [[A_ZoomFactor]] | ||
== Weapon attack functions == | == Weapon attack functions == |
Latest revision as of 03:52, 21 January 2023
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.