Difference between revisions of "Action functions"
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== Status changes == | == Status changes == | ||
* [[A_ChangeFlag]] | * [[A_ChangeFlag]] | ||
+ | * [[A_ChangeVelocity]] | ||
* [[A_Dormant]] | * [[A_Dormant]] | ||
* [[A_Fall]] | * [[A_Fall]] | ||
+ | * [[A_ScaleVelocity]] | ||
+ | * [[A_SetTics]] | ||
== Inventory functions == | == Inventory functions == | ||
Line 42: | Line 45: | ||
* [[A_GiveInventory]] | * [[A_GiveInventory]] | ||
* [[A_TakeInventory]] | * [[A_TakeInventory]] | ||
+ | |||
+ | == Custom inventory functions == | ||
+ | * [[A_Succeed]] | ||
+ | * [[A_WeaponGrin]] | ||
== Missile movement == | == Missile movement == | ||
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* [[A_ReFire]] | * [[A_ReFire]] | ||
* [[A_WeaponReady]] | * [[A_WeaponReady]] | ||
+ | * [[A_ZoomFactor]] | ||
== Weapon attack functions == | == Weapon attack functions == |
Latest revision as of 03:52, 21 January 2023
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.