Difference between revisions of "Action functions"
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== Status changes == | == Status changes == | ||
* [[A_ChangeFlag]] | * [[A_ChangeFlag]] | ||
− | * [[A_ChangeVelocity]] | + | * [[A_ChangeVelocity]] |
* [[A_Dormant]] | * [[A_Dormant]] | ||
* [[A_Fall]] | * [[A_Fall]] | ||
− | * [[A_ScaleVelocity]] | + | * [[A_ScaleVelocity]] |
− | * [[A_SetTics]] | + | * [[A_SetTics]] |
== Inventory functions == | == Inventory functions == | ||
Line 47: | Line 47: | ||
== Custom inventory functions == | == Custom inventory functions == | ||
− | * [[A_Succeed]] | + | * [[A_Succeed]] |
− | * [[A_WeaponGrin]] | + | * [[A_WeaponGrin]] |
== Missile movement == | == Missile movement == | ||
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* [[A_ReFire]] | * [[A_ReFire]] | ||
* [[A_WeaponReady]] | * [[A_WeaponReady]] | ||
− | * [[A_ZoomFactor]] | + | * [[A_ZoomFactor]] |
== Weapon attack functions == | == Weapon attack functions == |
Latest revision as of 03:52, 21 January 2023
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.