Difference between revisions of "Action functions"
From ECWolf Wiki
(Created page with "The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be simil...") |
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* [[A_Jump]] | * [[A_Jump]] | ||
* [[A_JumpIf]] | * [[A_JumpIf]] | ||
+ | * [[A_JumpIfCloser]] {{Hg|1aaf24ba36f6d31a5ae8969abb134d7e5856383f|1.1}} | ||
+ | * [[A_JumpIfInventory]] {{Hg|1aaf24ba36f6d31a5ae8969abb134d7e5856383f|1.1}} | ||
== Status changes == | == Status changes == | ||
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* [[A_GiveExtraMan]] | * [[A_GiveExtraMan]] | ||
* [[A_GiveInventory]] | * [[A_GiveInventory]] | ||
+ | * [[A_TakeInventory]] {{Hg|1aaf24ba36f6d31a5ae8969abb134d7e5856383f|1.1}} | ||
== Missile movement == | == Missile movement == |
Revision as of 18:12, 3 December 2012
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.
Monster AI
Generic monster attacks
Sound functions
Special actions
Spawn functions
State jumps
- A_Jump
- A_JumpIf
- A_JumpIfCloser (development version 1.1+ only)
- A_JumpIfInventory (development version 1.1+ only)