Action functions
From ECWolf Wiki
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.
Monster AI
Generic monster attacks
Sound functions
Special actions
Spawn functions
State jumps
- A_Jump
- A_JumpIf
- A_JumpIfCloser (development version 1.1+ only)
- A_JumpIfInventory (development version 1.1+ only)