Action functions
From ECWolf Wiki
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.
Monster AI
Generic monster attacks
Sound functions
Special actions
Spawn functions
State jumps
- A_Jump
- A_JumpIf
- A_JumpIfCloser (New from 1.4)
- A_JumpIfInventory (New from 1.4)
Status changes
- A_ChangeFlag (New from 1.4)
- A_Dormant
- A_Fall
Inventory functions
- A_GiveExtraMan
- A_GiveInventory
- A_TakeInventory (New from 1.4)