Action functions
From ECWolf Wiki
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.
Monster AI
- A_AlertMonsters (New from 1.4)
- A_Chase
- A_FaceTarget
- A_Look/A_LookEx
Generic monster attacks
Sound functions
Special actions
Spawn functions
State jumps
Status changes
Inventory functions
Missile movement
Weapon functions
- A_Light (New from 1.4)
- A_Light0 (New from 1.4)
- A_Light1 (New from 1.4)
- A_Light2 (New from 1.4)
- A_Lower
- A_GunFlash (New from 1.4)
- A_Raise
- A_ReFire
- A_WeaponReady