Action functions
From ECWolf Wiki
The following are code pointers for use within DECORATE. If the name of a function below matches one found in ZDoom the behavior should be similar.
Monster AI
Generic monster attacks
Sound functions
Special actions
Spawn functions
State jumps
Status changes
- A_ChangeFlag
- A_ChangeVelocity (New from 1.4)
- A_Dormant
- A_Fall
- A_ScaleVelocity (New from 1.4)
- A_SetTics (New from 1.4)
Inventory functions
Custom inventory functions
- A_Succeed (New from 1.4)
- A_WeaponGrin (New from 1.4)
Missile movement
Weapon functions
- A_Light
- A_Light0
- A_Light1
- A_Light2
- A_Lower
- A_GunFlash
- A_Raise
- A_ReFire
- A_WeaponReady
- A_ZoomFactor (New from 1.4)