User contributions
From ECWolf Wiki
- 13:45, 2 October 2012 diff hist -12 m MediaWiki:Sidebar
- 13:44, 2 October 2012 diff hist +292 N MediaWiki:Sidebar Created page with " * navigation ** mainpage|mainpage-description ** portal-url|portal ** currentevents-url|currentevents ** recentchanges-url|recentchanges ** randompage-url|randompage ** helpp..."
- 13:42, 2 October 2012 diff hist +18 m Special Lumps →General Purpose Scripts
- 13:39, 2 October 2012 diff hist +451 N TEXTCOLO Created page with "TEXTCOLO is a lump that assigns color information for fonts. ECWolf has many colors predefined so in general this is not needed. This is shared code from ZDoom, so the [[ZDoom..." current
- 13:36, 2 October 2012 diff hist +321 N ANIMDEFS Created page with "ANIMDEFS allows animation to be assigned to textures. Animations can either be looping sequences, switches, or even warping. This is implemented as shared code from ZDoom, so ..." current
- 13:33, 2 October 2012 diff hist +286 N FONTDEFS Created page with "FONTDEFS is a lump for defining multi-patch fonts. Fonts can be defined as either a template with printf-style syntax or as a collection of images assigned to specific charac..." current
- 13:31, 2 October 2012 diff hist -78 TEXTURES So basically the whole page was mostly useless. current
- 13:28, 2 October 2012 diff hist -101 TEXTURES
- 13:27, 2 October 2012 diff hist -448 TEXTURES →Defining Textures: Removed outdated information.
- 13:25, 2 October 2012 diff hist +333 SNDINFO
- 20:06, 1 October 2012 diff hist +715 N DECORATE expressions Created page with "Parameters in which normally take integer values in DECORATE may be full expressions. The standard mathematical operators are supported. == Mathematical Functions == * '''..." current
- 20:01, 1 October 2012 diff hist +1,295 N A GunAttack Created page with "'''A_GunAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, int ''maxrange'']]]]]..."
- 19:44, 1 October 2012 diff hist +635 N A FireCustomMissile Created page with "'''A_FireCustomMissile''' (string ''missiletype''[, float ''angle''[, bool ''useammo''[, int ''spawnoffset''[, int ''spawnheight''[, bool ''aim''[, float ''pitch'']]]]]]) Fir..."
- 19:39, 1 October 2012 diff hist +813 N A CustomPunch Created page with "'''A_CustomPunch''' (int ''damage''[, bool ''norandom''[, int ''flags''[, string ''pufftype''[, float ''range''[, float ''lifesteal'']]]]]) Performs a player melee attack. * ..." current
- 19:31, 1 October 2012 diff hist +149 N A WeaponReady Created page with "'''A_WeaponReady''' Makes the weapon ready for firing. This function checks if the player has the fire buttons held and enters the Fire state if so." current
- 19:30, 1 October 2012 diff hist +173 N A Raise Created page with "'''A_Raise''' Brings the weapon on the screen. For use in the Select state. The speed of the raise can be changed by calling more frequently (even multiple times per tic)." current
- 19:29, 1 October 2012 diff hist +173 N A Lower Created page with "'''A_Lower''' Drops the weapon on the screen. For use in the Deselect state. The speed of the drop can be changed by calling more frequently (even multiple times per tic)." current
- 19:28, 1 October 2012 diff hist +78 N A Stop Created page with "'''A_Stop''' Sets the actor's velocities to 0. Used for stopping projectiles." current
- 19:26, 1 October 2012 diff hist +141 N A GiveInventory Created page with "'''A_GiveInventory''' (string ''type''[, int ''amount'']) Gives the Inventory item ''type'' to the calling actor. ''Amount'' defaults to 1." current
- 19:25, 1 October 2012 diff hist +88 N A GiveExtraMan Created page with "'''A_GiveExtraMan''' [(int ''amount'')] Gives one (or more) lives to the calling actor." current
- 19:24, 1 October 2012 diff hist +53 N A Fall Created page with "'''A_Fall''' Removes the solid flag and drops items." current
- 19:22, 1 October 2012 diff hist +207 N A Dormant Created page with "'''A_Dormant''' Jumps to the See state if there are no actors currently occupying the calling actor's position. When the jump happens it sets the AMBUSH, SHOOTABLE, and SOLI..." current
- 19:20, 1 October 2012 diff hist +169 N A JumpIf Created page with "'''A_JumpIf''' (bool ''expression'', state ''frame'') Jumps to the specified state (frame) if ''expression'' is true. See DECORATE expressions for more information." current
- 19:16, 1 October 2012 diff hist +201 N A Jump Created page with "'''A_Jump''' (int ''chance'', state ''frame'', ...) Has a ''chance'' (0-256) of jumping to the specified state (frame). If more than one state is given then the jump locatio..." current
- 19:14, 1 October 2012 diff hist +776 N A SpawnItemEx Created page with "'''A_SpawnItemEx''' (string ''type''[, float ''xoffset''[, float ''yoffset''[, float ''zoffset''[, float ''xvel''[, float ''yvel''[, float ''zvel''[, float ''angle''[, int ''f..." current
- 16:07, 1 October 2012 diff hist +329 N A SpawnItem Created page with "'''A_SpawnItem''' (string ''type''[, float ''distance''[, float ''zheight'']]) Spawns the specified actor ''type'' at the location of the calling actor. If a ''distance'' is ..." current
- 16:05, 1 October 2012 diff hist +143 N A BossDeath Created page with "'''A_BossDeath''' Checks to see if all actors of the calling actor's type are dead. If so executes the special action assigned in MAPINFO." current
- 16:03, 1 October 2012 diff hist +54 N A Scream Created page with "'''A_Scream''' Plays the calling actor's death sound." current
- 16:02, 1 October 2012 diff hist +85 N A PlaySound Created page with "'''A_PlaySound''' (string ''soundname'') Plays the specified sound from SNDINFO." current
- 16:02, 1 October 2012 diff hist +51 N A Pain Created page with "'''A_Pain''' Plays the calling actor's pain sound." current
- 16:01, 1 October 2012 diff hist +60 N A ActiveSound Created page with "'''A_ActiveSound''' Plays the calling actor's active sound."
- 15:51, 1 October 2012 diff hist +1,220 N A WolfAttack Created page with "'''A_WolfAttack''' [(int ''flags''[, string ''sound''[, float ''snipe''[, int ''maxdamage''[, int ''blocksize''[, int ''pointblank''[, int ''longrange''[, float ''runspeed'']]..." current
- 15:40, 1 October 2012 diff hist +217 N A MonsterRefire Created page with "'''A_MonsterRefire''' (int ''chance'', state ''abort'') Calls A_FaceTarget and has a chance (0-256) of continuing while the target is visible. If the chance fails the act..." current
- 15:37, 1 October 2012 diff hist +284 N A MeleeAttack Created page with "'''A_MeleeAttack''' (int damage[, float accuracy]) Performs a melee attack on the target. Accuracy is the probability (0.0-1.0) that the attack will succeed. Damage is not ..."
- 15:31, 1 October 2012 diff hist +708 N A CustomMissile Created page with "'''A_CustomMissile''' (string ''missiletype''[, float ''spawnheight''[, int ''spawnoffset''[, float ''angle''[, int ''aimflags'']]]]) Spawns the specified monster projectile ..."
- 15:22, 1 October 2012 diff hist +20 N A LookEx Redirected page to A Look current
- 15:05, 1 October 2012 diff hist +798 N A Look Created page with "'''A_Look''' [(int ''flags''[, float ''minseedist''[, float ''maxseedist''[, float ''maxheardist''[, float ''fov'']]]])] Causes the monster to check its field of vision for a..." current
- 13:42, 1 October 2012 diff hist +1 m A FaceTarget current
- 13:41, 1 October 2012 diff hist +354 N A FaceTarget Created page with "'''A_FaceTarget''' [(float ''max_turn''[, float ''max_pitch''])] Changes the actor's angle to face the actor's target. The max angle this function will turn, in degrees, can b..."
- 13:36, 1 October 2012 diff hist +782 N A Chase Created page with "'''A_Chase''' [(state ''melee''[, state ''ranged''[, int ''flags'']])] Standard monster AI function. Moves the monster according to the speed property. * ''melee'': If set th..."
- 13:24, 1 October 2012 diff hist -6 m DECORATE →Syntax
- 01:54, 29 September 2012 diff hist +4,645 N Actor properties Created page with "Properties set various values regarding the behavior of a DECORATE actor. If a propert has the same name as a ZDoom property the behavior shoul..."
- 01:03, 29 September 2012 diff hist +2 m Main Page
- 01:00, 29 September 2012 diff hist +2,115 N Actor flags Created page with "The following flags will modify the behavior of DECORATE actors in certain ways. If the flag name matches one in ZDoom it is generally safe to assume that the behavior wi..."
- 15:23, 27 September 2012 diff hist +30 m Special Lumps →General Purpose Scripts: Fonts!
- 15:22, 27 September 2012 diff hist +21 m Special Lumps →Compatibility Scripts
- 15:20, 27 September 2012 diff hist +116 m TEXTURES See also
- 15:19, 27 September 2012 diff hist +28 m DECORATE
- 15:19, 27 September 2012 diff hist +28 m LOCKDEFS current
- 15:18, 27 September 2012 diff hist +182 N LOCKDEFS Created page with "LOCKDEFS assocociates keys to lock numbers. ECWolf lifts the code for this lump directly from ZDoom so it should work the same as the ZDoom lump of the sam..."